Recovery! I was right. Turns out the issue I had was with the switch system I created. Good news is that I didn't lose everything and have to start over. Bad news is, I have to re-think my switch/lockout system. It works fine until the end when I want to reset the board, then I run in to some issues with the next step.
I have a few more ideas on how to approach it, but I'm just not sure what the simplest will be.
Anyway, hopefully the next update will have some more interesting info and some good news. I'm coming up on my busiest few weeks of work for the year starting this week so hopefully I can maintain focus when I'm developing before/after work.
Edit: So I decided to take an extra 20min. and reset a few things. Managed to fix the main issue I was having the most trouble with last time. I'm getting the turn to end and create a new button that when pressed, resets the board for the next player.
The best part is, I think it'll work with the old 'switch' system I had in place. I should be able to put that in place tomorrow and have the whole system working for the first rough but complete game 'loop'. Exciting!
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